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Digital gaming industry in Malaysia

by [email protected]

Malaysia needs to continue to focus on the digital gaming industry as it can help generate a lucrative income for the country, said Communications and Multimedia Minister Gobind Singh Deo.

He said the industry had improved vastly alongside other digital entertainment industries such as film making and animation series which had raised the country’s stature in the world.

He noted that in 2017 some 60 local game-making studios recorded exports worth RM600 million.

Apart from the ability to generate billions of ringgit for the national economy, it can also create employment opportunities, especially for young people.

According to him, positioning Malaysia as a hub for the digital content creation industry will also attract more foreign investment.

Gobind said the country actually had great but lesser-known talents such as Wan Hazmer Wan Abd Halim, who was the lead designer for the ‘Final Fantasy XV’ video game.

“Previously Wan Hazmer worked in Japan with a world-renowned gaming company, but he has now returned to Malaysia to help local talents,” the minister said.

Gobind also congratulated Animonsta Studios for its latest animated movie, BoBoiBoy: Movie 2, to be released on Aug 8, which will also be hitting cinemas in Singapore, Brunei, Indonesia and Vietnam.

“Let’s work together to build a Malaysia that is digitally inclusive,” he said, citing his ministry’s cooperation with telecommunications companies such as Celcom, Maxis, Digi, UMobile and YTL to introduce special mobile phone packages for people with disabilities.

He said the special prepaid and postpaid packages were very beneficial to the group, as it would give them the opportunity to use the Internet as a platform to trade, and help them live more independently.

Commenting further, Gobind said that the Kre8tif! @Schools programme for special needs students introduced by the ministry and Malaysia Digital Economy Corporation (MDEC), would allow them to learn about creative technologies such as ‘3D modelling’ and animation.

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